iPhone vs. Blender

The built-in COLLADA export in Blender does not support triangle strips. We are going to have to write some Python code!

As long as there is no easy path from Blender to iPhone, why not make exactly what I want?

Wish list:

  1. Export triangle strip verticies
  2. Normals
  3. Textures
  4. Colors
  5. Export in proprietary plist format that allows objects to be swapped in and out of memory as needed.

Category: 3D, iPhone Programming

5 Responses to “iPhone vs. Blender”

  1. Jon

    Hey, check out this algorithm for generating the strips

    http://research.cs.queensu.ca/~jstewart/strips/algorithm/

    Its suppose to be the shiznit.

    Also what are your thoughts on transfering this custom plist/binary format across a network (perhaps through some messaging api?)

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